Follow along in this fully narrated, step-by-step tutorial, as Rosa guides you through each step of the way. She begins by explaining her personal UI setup in ZBrush for a more efficient workflow. Next she covers the massout sculpting phase, high poly creation in ZBrush, low poly modeling in 3dsMax, texturing in Substance Painter, and finally rendering in Marmost Toolbag.
Whether you’re an experienced professional or just starting to learn, you’ll walk away with a good understanding of how a highly skilled industry professional approaches 3D character creation from start to finish.
Rosa Lee is an experienced character artist, currently working as a Senior Character Artist at 343 Industries. She has worked on multiple AAA titles including Halo, Destiny 1 & 2, and Guild Wars 2. She has also freelanced on Darksiders 3, Borderlands 3, and Remnant.
– 7 hours narrated, step-by-step video tutorial
– 1080 ResoLUTion
– Stream video directly (for Studios who need downloadable files, get in touch)
– Substance Painter
– Marmoset Toolbag